A look at where gaming will be ten years from now shows a completely different market

The online gaming space has an impressive ability to adapt to what users are expecting. It started with the first online casinos that began to emerge in the middle of ’90s decade, to the next steps, which was installing webcams to offer casino games with live dealers available 24-7. The most recent jump has been into the mobile gaming world, following up the large video game publishers who have made a jump into high-quality video game playing from smartphones and picking up more revenue. Online casino and poker sites have adapted quickly, and most of them offer a great casino experience to cater to those who prefer playing from mobiles. Some online gaming companies are taking things further already, with virtual reality (VR), this technology will be taking over the world of online gambling, hopefully in the next decade

One of the biggest challenges that separates online casinos from land-based gaming venues is the immersing experience brick and mortar casinos can offer. Before VR appeared, there wasn’t much online sites could do to compete with the noise of people betting and cards being dealt, and all those small things casinos do to engage the player in long hours of betting. But VR can really put online casinos to compete at the same level. With artificial intelligence (AI) machines powering up VR products, online casinos can create a virtual space that will transport users to a real-life-like casino, in which users can have a taste of the real experience with some of the same music, some of the same fancy looks and even real interactions with AI-empowered casino collaborators and dealers.

In the future, it could even become a virtual world that can be used to interact with other real people also using the same services, to function as a sort of virtual social space. There are technology companies already working on testing the first drafts of virtual reality casinos to be seen sooner than later. On the other hand, companies like Oculus Rift and Samsung, which produce VR devices, are already offering gear that is more accessible to a regular person, so this is future should not be far from the future projections.